Global virtual production market report 2021: focus on post-production, production and pre-production – ResearchAndMarkets.com

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DUBLIN – (COMMERCIAL THREAD)–The “Global virtual production market by component (software, hardware and services), by type (post-production, production and pre-production), by end-user (film, television series, commercials, online videos and others), by Region, Industry Analysis and Forecast, 2020 – 2026 “ report was added to ResearchAndMarkets.com offer.

The global virtual production market size is expected to reach $ 3.1 billion by 2026, with the market growth of 14.3% CAGR during the forecast period.

Virtual Production (PV) is considered to be the distinctive intersection of physical and digital filmmaking. With the help of virtual production, video game technology is mixed with filmmaking techniques in the pre and post production process. The initial use and iterations of this technology are based on innovations and advancements in film technology.

Virtual Production (VP) has the ability to instantly merge computer images and live footage, acquire real-time commentary, and make crucial on-set decisions regarding visual effects and animation. Its real-time on-set infographic can guide your decisions as a filmmaker.

VP refers to the method of developing the digital world, starts with the start of the film and ends with the last VFX, revolves around real-time interaction on set. As before, visual effects are no longer a matter of post-production and the order of production no longer matters in the filming industry. The production order has changed.

The increasing adoption of LED video wall technology is leading to the increased implementation of virtual production in the media and entertainment industry. The LED video wall features computer-generated graphics in the background and helps filmmakers capture visual effects in real time. LED video wall displays provide a realistic visual background that replaces an actual filming location and saves travel costs as well as the time of the entire crew.

Scope of the study

Market segments covered in the report:

By component

  • Software

  • Equipment

  • Services

By type

  • Post production

  • Production

  • Pre-production

By end user

  • Movie

  • TV shows

  • Commercial announcements

  • Online Videos

  • Others

By geography

  • North America

  • we

  • Canada

  • Mexico

  • Rest of North America

  • Europe

  • Germany

  • UK

  • France

  • Russia

  • Spain

  • Italy

  • The rest of europe

  • Asia Pacific

  • China

  • Japan

  • India

  • South Korea

  • Singapore

  • Malaysia

  • Rest of Asia-Pacific

  • LAMEA

  • Brazil

  • Argentina

  • United Arab Emirates

  • Saudi Arabia

  • South Africa

  • Nigeria

  • Rest of LAMEA

Profiled companies

  • Adobe, Inc.

  • Autodesk, Inc.

  • HTC Corporation

  • NVIDIA Corporation

  • 360Rize

  • Arashi Vision, Inc. (Insta360)

  • Epic Games, Inc.

  • HumanEyes Technologies, Ltd. (Vuze Camera)

  • Mo-Sys Engineering, Ltd.

  • Boris FX, Inc.

For more information on this report, visit https://www.researchandmarkets.com/r/bxh9q8


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